
BLADESPEAKer
Create a character to start your adventure.
or search the rulebook
Rulebook
how to play
Learn about the basic 2d6 dice mechanic for resolving scenarios, the general flow of play, roleplaying, and more.
stats & Mechanics
Info about character statistics, action points, hit points, death, resting, status effects, experience, inventory, karma, sanity and more.
combat
All about fighting — attacking, defending, dealing damage, managing action points, positioning, range zones, effect radius, and more.
professions
All of the occupations your character can be at the start of the game, their abilities, and how to increase in expertise.
ancestries
The myriad of peoples representing your character’s heritage and thier traits. Could be a species, could be a culture or nationality.
equipment
All of the gear you could want, from the mundane rope and lantern to well-forged arms and armor to magical artifacts.
MAGIC ABILITIES
All the spells and magical traits for characters who like playing with the very energies of reality.
MIGHT ABILITIES
Tactics, techniques and traits for those who rely on their physique and discipline to get the job done.
WITS ABILITIES
Skills, subterfuge and secret moves for characters that rely on their guile, subtlety, and knack for survival.