
BLADESPEAKer
Create a character to start your adventure.
or search the rulebook
Character gen
Follow this to create a character.
Origins
Stats
Talents
Skills
Abilities
Equipment
Defenses
Resources
step 2.
STATS
Stats are your character’s core aptitudes and shape the general type of character you’ll play. You’ve probably seen them in other games — things like Strength, Intelligence, Agility, etc. In BLADESPEAKER, these abilities are FINESSE, INTELLECT, MIGHT, WILL, WITS and LUCK. Each of these stats feed into skills and resources your character has, making them more effective when using them or giving them more of a certain resource. In addition, these will play into your character’s social approach type, and you’ll have to pick a strong stat and a weak stat at the start.
First, pick your strong and weak stats. Put +2 and -2 in them respectively. You have 2 more points to spend on your non-strong or -weak stats from there. You can also take a -1 in a non-strong or - weak stat to increase another by +1 further. An example array is on the right.
example stat array
FIN 1 (1 of 2 extra)
INT (+) 3 (strong, -1 from WITS)
MIT (-) -2 (weak)
WIL 1 (2 of 2 extra)
WIT -1 (+1 to INT)
LCK 0 (no point change)
Finesse
Your quickness, precision, smoothness and control.
Increases your Dodge and Parry defenses
Reduces the number of ticks per action
Increases movement speed
Increases your ability to Penetrate (PEN) defenses
intellect
Your acuity, memory, reasoning, and general knowledge.
Increases your number of skill points at each level
Increases the number of skills and abilities you can know
Increases your pool of Magic Points (MP)
Increases your number of languages known
might
Your physical fitness, strength, coordination, and endurance.
Increases your pool of Hit Points (HP) and Stamina (STA)
Reduces Damage Reduction (DR) applied to your attacks
Increases your Block defense
Increases your inventory size
will
Your resolve, spirit, grit and presence.
Increases your Magic Resistance (MR)
Increases your resource (MP, STA, etc) regeneration
Increases your pool of Resolve (RES)
Increases your chance of defying death when below 0 HP
WITS
Your perception, reflexes, intuition, and mental quickness.
Increases your Initiative rolls
Increases your chance of acting during an Ambush
Increases your pool of Sanity (SAN)
Increases your opportunity attack and defense
LUCK
Your character’s uncanniness, fortune, and favor of the odds.
Increases your pool of Luck Dice (LD)
Increases your critical hit range
Increases your enemies’ critical fail range
step 3.
starsign TALENTS
Talents are major passive abilities that develop as your grow over personal and party quest milestones. You can seed one talent from your strong stat to start.
Finesse
Your quickness, precision, smoothness and control.
GHOST
Don’t get hit
KNAVE
Ignore enemy defenses
MESSENGER
Move for free
INTELLECt
Your acuity, memory, reasoning, and general knowledge.
Increases your number of skill points at each level
Increases the number of skills and abilities you can know
Increases your pool of Magic Points (MP)
Increases your number of languages known
THE HERMIT
Get a free ability each level/swap abilities
FONT
Increases MP and MP regen
PUPIL
Gain additional skill points each level
might
Your physical fitness, strength, coordination, and endurance.
Increases your pool of Hit Points (HP) and Stamina (STA)
Reduces Damage Reduction (DR) applied to your attacks
Increases your Block defense
Increases your inventory size
TOWER
Sometimes don’t take damage at all
AUROCHS
Ignore more DR and refund stamina
HANGED MAN
Take more damage but deal much more damage
will
Your resolve, spirit, grit and presence.
Increases your Magic Resistance (MR)
Increases your resource (MP, STA, etc) regeneration
Increases your pool of Resolve (RES)
Increases your chance of defying death when below 0 HP
PYRE
Regain resources from magic attacks
THE STAR
You and allies regen more resources
HIEROPHANT
Gain bonuses from using all your resources
wiTS
Your perception, reflexes, intuition, and mental quickness.
Increases your Initiative rolls
Increases your chance of acting during an Ambush
Increases your pool of Sanity (SAN)
Increases your opportunity attack and defense
HAWK
Regain resources from magic attacks
CUPBEARER
You and allies regen more resources
WISP
Gain bonuses from using all your resources
LUCK
Your character’s uncanniness, fortune, and favor of the odds.
Increases your pool of Luck Dice (LD)
Increases your critical hit range
Increases your enemies’ critical fail range
THE WHEEL OF FORTUNE
More rerolls / odds and evens
THE DEVIL
Sacrifice to reroll
THE FOOL
Certain rolls are wild
step 4.
Origins
Talents are major passive abilities that develop as your grow over personal and party quest milestones. You can seed one talent from your strong stat to start.
Ancestry
What kind of creature are you?
HUMAN
Don’t get hit
OTHER
Ignore enemy defenses
BEASTKIN
Move for free
alignment
From whence do you hail?
profession
From whence do you hail?
step 5.
SKILLS
finesse
Acrobatics
Light Arms
Mechanics
Stealth
WILL
Faith
Nature
Psionics
Resolve
intellect
Alchemy
Encyclopedia
Insight
Sorcery
Wits
Marksmanship
Trickery
Speechcraft
Survival
Might
Athletics
Heavy Arms
Shields
Unarmed
acrobatics (FIN)
acrobatics
Acrobatics
Light Arms
Mechanics
Stealth
WILL
Faith
Nature
Psionics
Resolve
intellect
Alchemy
Encyclopedia
Insight
Sorcery
Wits
Marksmanship
Trickery
Speechcraft
Survival
Might
Athletics
Heavy Arms
Shields
Unarmed