level 2 dragonborn barbarian
garix
STATS
Hit Points 25
Armor Class 15 (no armor)
STR 16 (+3)
DEX 14 (+2)
CON 16 (+3)
INT 8 (-1)
WIS 12 (+1)
CHA 8 (-1)
Saving Throws: STR +5, CON +5
features
Rage (2 per long rest)
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
Unarmored Defense
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Reckless Attack
Advantage on attacks using Strength, attacks against you have advantage as well.
Danger Sense
Advantage on DEX saves against effects you can see.
PROFICIENCIES (+2)
Skills:
Athletics +5
Intimidation +1
Perception +3
Survival +2
Proficiencies: Simple and martial weapons, light and medium armor, shields, warhorn
RACIAL TRAITS
Draconic Ancestry (Bronze Dragon)
Your bronze dragon ancestry grants you lightning breath and lightning resistance.
Breath Weapon (Lightning)
You can use your action to exhale destructive energy in the shape of a 30ft line, causing the target to make a DC 13 CON saving throw. If they fail the save, they take 2d6 damage, and half as much if they succeed. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
OTHER ACTIONS
Attacks
War Maul +5 vs. AC, 2d6+3 bludgeoning or piercing damage
Javelin +5 vs. AC, 2d6+3 piercing damage
Abilities
Rage (bonus action)
INVENTORY
Wealth
25 gp
Equipment
War maul, four javelins, explorer's pack, staff, hunting trap, belt pouch, warhorn
BACKGROUND
Profession
Outlander
Backstory
One of the last living dragonborn, a gentle giant with a big heart that can break into a berserker frenzy when angered. Once a miner in Gundren’s employ, ‘til he joined the Band.